Mortal kombat xl pc humble bundle12/2/2023 I'm hard pressed to find ANY fighting game that ever had such issue. I had this happen with friends with a reliable connection tons of times, we even went through the trouble of monitoring our internet connection and did some tests. This isn't caused by wifi, this is caused by the game itself. One sided rollbacks are pretty much random, the game sends all the lag towards one player and only one player no matter the internet connection. In fact, those matches where you're playing fine could very well be matches where the opponent is being affected by one sided rollback without you knowing it. Those two things are completely different issues. I'm talking about one sided rollbacks, not about bad internet. However most of my laggy games are with other PS4 users for the aforementioned reason I play SFV on PS4 but I'm wired into my modem and a majority of my games are smooth and I get constant rematches. They say wifi and wired back no difference when this is blatantly incorrect do to the nature of wifi. With how terrible the PS4 wifi is it just compounds the roll back issue SFV has. It wasn't so much the net-code but the reason PS4 players always rolled back for a lot of people is a lot of console players are hard headily stubborn when it comes to Wifi. Well rednavi is a tad incorrect and tad correct. Originally posted by unclassified:of course it can happen against pc user too but as i said it happens with the majority of ps4 people while that isnt the case with pc guys. SFV netcode isn't as bad as its thought to be, its just people refuse to get decent internet or have decent internet and refuse to wire it in and stop playing wifi like a neanderthal. However most of my laggy games are with other PS4 users for the aforementioned reason. They say wifi and wired have no difference when this is blatantly incorrect do to the nature of wifi. of course it can happen against pc user too but as i said it happens with the majority of ps4 people while that isnt the case with pc guys. Those issues happen even when you fight against someone using the same platform as yours. Originally posted by Rednavi:The one sided rollbacks are a problem of the netcode itself, it has nothing to do with crossplay.
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